Try as I might, the internalised feeling that overcomes me at these times, is that... That, despite such stunning visual complexity. And, despite the haunting echoes of gulls in flight. The overarching feeling of being in a Radio Four play is, unshakeable.
Hold me, Esther. Hold, me. *puts back of hand to brow*
I played the mod of this. I quite liked it, til I learned the quotes were just random and thrown at you so there was zero point or meaning behind any of it.
I don't think it really needs a meaning. You can draw one (and I drew my own from the journey I got played and I'm very happy with my own reading) but it's more about the slow, ambling journey across the island, the pretty much perfect melding of noise and pictures and how that makes -you- feel, surely?
Which can be anything from awed to bored, right? I'm in the former, I thought it was a beautiful piece of work and as it wrestled control from me for the final moments, I sat back and let it as the music soared. Manipulative to a tee, obvious from the moment you step through the fence that there's only one way now but as it ramped up and up, it just worked for me and felt complete.
Jim's totally right with the Radio4 play thing, mind - but that's ok, I'm used to ghost stories being delivered in a Radio4 kind of way.
Best purchase of the year so far for me. Absolutely fucking *loved* it.
I like it. Like some others have said it's just an interactive experience. They don't all have to be games. I like things like this when I'm in the right mood.
For this one, the right mood was sick as fuck with a fever/flu or something :P didn't want to play anything hardcore so this helped pass the time