Marks will be awarded to your submission by the judging team according to the categories listed below.
The intended aim of these categories is to open up the competition to those who are less skilled in certain departments as well as those that are excellent artists / musicians or coders making it possible for all entrants to garner a good spread of points regardless of where their expertise lies and be rewarded appropriately.
The judges have all been instructed to remove marks for violations of any rules that do not warrent a disqualification from the competition.
i) Each of these categories have had specific total amounts of marks given to each of the judges to mark against - totalling a maximum of 80 points awarded to your entry from each judge.
* Use Of Visuals and Use Of Sound
We at Retro Remakes are fully aware that not everyone is a fantastic artist, but we also understand that you don't have to be a fantastic artist in order to make your game look good.
As well as rewarding excellent art, the Use Of Visuals category will reward how your game looks as a coherant whole and in respect to the chosen art style, be it pixellated, 3d, vector styled etc...
As with the Use Of Visuals category, the Use Of Sound will be judged not just on technical merit but on the application of sound within your remake.
How appropriate is the sound fx and music to the remake? Does it fit? Is it a new soundtrack or just ripped from the original?
* Playability and Longevity
Probably the most important part of any game is how well it plays. The playability and longevity categories will be marked as to how playable each individual judge finds your game and wether they would be inclined to return to it at a later date for further playing.
* Overall Package
The final judging criterion on the first 80 of your marks will be judged on how well the entire game sits together overall and will also take into account any omissions or rule bending that occurs.
ii) The final 20 marks out of 100 will be judged upon accessibility with a possible 5 points awarded for each of the following accessibility categories:
*Adjustable difficulty levels and player assistance.
Please bear in mind that not everyone who might play your game is of the same ability, therefor there can be no such thing as a game that is "too easy".
We understand that not every game can support an Easy / Medium / Hard dynamic easily without destroying the core of the game - we recommend that if you cannot easily increase or decrease the difficulty then you can consider offering varying levels of assistance to the player, such as easier access to extra lives (or more lives at the beginning of the game), time limits removed or lengthened or provide the player with clues as to how to progress.
*Accessibility of Controls.
The more control options that you support, the more you open up your game to a wider userbase. From simple things like offering a variety of control methods and/or redefinable keys to offering simplified control methods to your game there are a myriad of ways that you can make the controls more accessible.
*Sound options
At its most basic level, this category will have points awarded for implementing basic audio menu's - will the user have the ability to seperately control the output levels of the music and sound effects?
For more advanced implementation we ask you to consider anything from audio cues for on screen events to closed captioning/subtitling your games.
* Clarity
The final 5 marks are awarded according to how well the accessibility features gel within your game.
Is your game easy to understand or to play?
Are the menu's easy to navigate around?
Have you implemented things in an easy to understand and appropriate manner?
The aim of these rules is not to limit what you create, but to open up what you create to a wider audience. In every genre or style of game, we believe that you should be able to implement these features at or beyond their most basic level.
We want you to consider making your remake open to as many people as possible to play regardless of their ability or skills. If you wish to discuss the implementation of these features then please, feel free to visit our forum and discuss it there.
iii) We request that all games are fully playable and at bare minimum 80% complete, not 1 or 2 level demo's or fundamentally broken tech demo's.
If the game has 10 levels, then implementing 8 out of those 10 to a fully playable level is considered acceptable.
We reserve the right to remove severely incomplete games from the judging process providing a unanimous decision from the judging panel. |